Microsoft Announces DirectX 12 Ultimate: A New Standard for Next

Por um escritor misterioso

Descrição

Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
How DirectX 12 Ultimate supercharges graphics on Windows PCs and
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft announces release times for Flight Simulator, varies by
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Expanding DirectX 12: Microsoft Announces DirectX Raytracing
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft announces DX12 Ultimate to take advantage of Nvidia
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
DirectX 12 Ultimate for Holiday 2020 - DirectX Developer Blog
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
How is DirectX 12 Different From 11?
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Unveils DirectX 12 Ultimate: The GPU Feature Set For the
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Intel confirms ARC gaming GPUs support DX12 Ultimate, ray tracing
de por adulto (o preço varia de acordo com o tamanho do grupo)